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[DEFUNCT][C] RPG Mod, 90% Finished
Chrono
post Nov 10 2004, 12:37 AM
Post #16


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Hey... a like that idea biggrin.gif

A suggestion... Weapons, armors and classes gender

Ex...

A dancer only for a female and a bard only for men, and the sprites change... I no like to see a female fighter whit a male sprite tongue.gif More customize

Chaox
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SicZero
post Nov 10 2004, 09:30 AM
Post #17


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Looks good so far. Will this mod work with a language file or is the text hardcoded?
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elven
post Nov 10 2004, 09:49 AM
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i'm glad to see that outlaw and supersmash are both willing to help biggrin.gif

looks like an rpg is finally getting finished biggrin.gif
cause lately i've seen alot of rpg's in the making but they never get finished
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Rubicant
post Nov 10 2004, 12:27 PM
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QUOTE(CTM @ Nov 8 2004, 07:49 PM)
I made a FFT Job Path ( although I called it Class Path, but it's all the same ). So let's say you start as a Fighter...to be a Paladin, you need Fighter level 4. But let's say you want to be Crusader...to be a Crusader you'd need Fighter Level 4 and Knight level 8.

If you don't understand, go play Final Fantasy Tactics or something alike.

That's pretty much the way Jobs work in OmniRPG as well. =) FFT was great.
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bobafind
post Nov 10 2004, 12:48 PM
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This RPG could carry the hopes and dreams of many a gamer-oriented forum admin. Please don't let the flame die, and don't settle for mediocrity. This could be the best!


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Rubicant
post Nov 10 2004, 02:57 PM
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Suggestion: Make certain aspects of the RPG optional in the ACP once that's done. For instance, some people might not want to give the members the opportunity to store money in a bank or transfer items and cash.

TRY TRY TRY to make it as customizable as possible for the user. PLEASE. I have not yet seen a single finished RPG mod that lets the Admin turn things off without having to edit the code themselves. Highly annoying. Keep up the good work.
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CTM
post Nov 10 2004, 03:49 PM
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Well, it's not very to hard to put "modules" being able to be turned on or off.

CODE
if($INFO['this_module_on'] == 0) { $std->Error( array( 'LEVEL' => 1, 'MSG' => 'this_module_offline' ) ); }


Or something alike. I'm pretty amazed to see Invisionize staff help too tongue.gif

And yeah, it's not so hard to change the class. All my sprites are spritenamegender.gif

Meaning : footmanm.gif or footmanf.gif

I just haven't made it use different gender yet. Most aspects of the RPG are hardcoded, but I can always change that to let you guys edit all module names I guess. I'll do little details once the main thing is done.

And Outlaw, thanks for helping with collapse/expand smile.gif

I just need an example to work from with a bit of details. I don't feel like listing which things I want expandable or not tongue.gif



Note : I'll be picking 5 beta testers and I'll be sending the files to them. All I need is for you to test out stuff and post bugs or suggestions. I'll have to talk to you about the edits to make too I guess.

I'm still looking for someone to code the ACP part for me tongue.gif

This post has been edited by CTM: Nov 10 2004, 03:56 PM


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Outlaw
post Nov 10 2004, 04:08 PM
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Module systems are overrated. whistling.gif


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I do not do create/support/upgrade modifications anymore.
I am not currently giving out permission to upgrade my modifications either.
It's amazing how nobody reads signatures, I bet if I said i'd ban everyone who messaged me for support, they'd still message me and then complain when they got banned.
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Outlaw
post Nov 10 2004, 04:11 PM
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HTML
<div class="borderwrap" style='display:none' id='fc_rpg{$id}'>
<div class='maintitle' align="center">
<div style='float:right;width:auto'><a href='javascript:togglecategory({$id}, 0);'><img src='style_images/<#IMG_DIR#>/exp_plus.gif' border='0' alt='Expand' /></a></div>
<div>{$title}</div></div>
</div>
<div class="borderwrap" style='display:show' id='fo_rpg{$id}'>
<table cellspacing="0" cellpadding="4">
<tr>
<td class="maintitle"><div style='float:right;width:auto'><a href='javascript:togglecategory({$id}, 1);'><img src='style_images/<#IMG_DIR#>/exp_minus.gif' border='0' alt='Collapse' /></a></div><div>{$title}</div></td>
</tr>
<tr>
<td class="row1">{$content}</td>
</tr>
</table>
</div>


$id = ID of the colum.
$content = Content of the colum.
$title = Title of the colum.


You can figure it out from there i'm guessing.


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I do not do create/support/upgrade modifications anymore.
I am not currently giving out permission to upgrade my modifications either.
It's amazing how nobody reads signatures, I bet if I said i'd ban everyone who messaged me for support, they'd still message me and then complain when they got banned.
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CTM
post Nov 10 2004, 04:14 PM
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Thanks Outlaw smile.gif

And you know, there's a little thing called Edit Post. Double post is just evil tongue.gif


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supersmashbrothe...
post Nov 10 2004, 08:32 PM
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CTM, I'll help you on your installer. Cannot help you in the acp. But you most likely need help in the installer.


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My mods | Download ibMarket | ibMarket Project Site | Army System CORE
All PMs and IMs are going to be ignored unless I tell you could do it.
I do not offer help or support through IMs or PMs.
PM me if you want copyright removal for ibMarket and Army System CORE.
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staincafe
post Nov 10 2004, 09:24 PM
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Can you have an option to turn stats off on the sides (under the avater when you post), or allow the admin to customize what is shown.


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CTM
post Nov 10 2004, 10:58 PM
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K I will. It'll be expandable collapseable I think. It'd be kinda nice eh...Or not. lol


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staincafe
post Nov 11 2004, 07:11 AM
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oh another request.

on my army system admins abuse there power if there can be a log or something to prevent that.


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Donshi
post Nov 11 2004, 01:54 PM
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well, dont let them be admins if they abuse power... lol thats what i do. wink.gif but anyway to create checks and ballances would be good.


What about custom Sprites? for people that reach a certain loeve, or have a certain ammount of Gold?
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